Winx Club Trix Attacks Magix

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$12.00 (USD) Annual License Subscription

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* NOTE: This option provides free product updates for the first year after purchase; and then, continued software updates are available for a $4.00 annual subscription!

 

Game Source Code

Source Code, Instruction Book, and Course

  This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Jump-to-Capture" Peg Solitaire-style game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features. Learn how to build puzzle games as a Progressive Web Applications (PWA) or a Single Page Web Applications (SPWA).

 

About this Game:

  • Current Version: 14.0 (stable since: 2 Jan 2014)
  • Game mechanics: "Jump-to-Capture" Peg Solitaire-style
  • Source Code: JavaScript or ActionScript 3;
  • Formats: HTML5/JavaScript or Flash CS4;

Game Description:

Trix Attacks on Magix is a board game collection of famous Winx Battles — new battle encounters every month or create your own Winx Battle! Who will be the last survivor? You decide!

Game Features:

  • Create your own winx battle adventures;
  • Create your own Trix;
  • Challenge your friends for highest international score;
  • Use battle tactics from Red Fountain School for Heroes;
  • Mix and match your winx armies;
  • Vote for your favorite winx battles;
  • Play Multi-player battles games possible (hot seat);
  • Win awards, Trophies, Medals and Badges!
  • 36 languages supported.
  • Affiliate versions available with revenues up to 80%.

Product History:

  • Development time: June – September, 2009
  • Initial Release: 24 June 2009 as Winx Club Bloom Jigsaw v0.1 through v2.8.
  • Historical releases: 28 Sept 2009 as Just Bloom – Mega-game collection v3.0 through v14.
  • Distribution Channels: Flash Game Distribution, Mochi Media, Talk Arcade.

Market Saturation: (as of 20140331)

  • hosted on 8 websites.
  • 19,545 total games sessions.
  • 40,960 total games plays.
  • 18.75 average game plays per gamer per host.
  • 270,218 total game-ad impressions.
  • Aggregated Advertising revenue generated: $16.20

 

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